Apart from this, Evergine supports DirectX11, OpenGL (ES) and WebGL.ģD and 2D particles can be used to enhance the visuals of your app, creating a wide range of effects. Increase the performance of your applications thanks to next generation graphics APIs: DirectX12, Vulkan and Metal. Use real lightning units and setup your virtual camera using advanced exposure parameters. Increase the realism of your application using post-Proccessing effects like Tone Mapping, SSR, SSAO, TAA, and much more! Simulate a wide range of physics behaviors, collisions, and joints, both in 3D and 2D. This allows us to reduce the complexibility and overall development cost of your applications.Ĭustomizable RenderPipeline and RenderPathĬustomize the way that Evergine render your applications to adapt to new scenarios. NET versions and tooling to provide our customers with the best possible experience.īring your application to a new level of realism using Physically based rendering and materials.Įvergine is a Component based Engine. We are committed to staying up to date with the latest. With Evergine, you can craft applications compatible with a wide range of platforms, including Windows, Linux, Android, iOS, Hololens, Meta Quest/Quest2/Quest Pro, Pico, and Web.Įvergine also boasts seamless integration with various UI technologies, including WPF, Forms, SDL, UWP, Html/Javascript, WinUI, and now, even. It can easily be incorporated into existing projects or paired with other technologies. Evergine is renowned for its seamless integration capabilities, making it a top choice for industrial projects. What is Evergine?Įvergine is a cross-platform 3D engine developed in C# back in 2012. Have you ever used an e-commerce platform and wished you could visualize products from any angle using a 3D representation instead of static images? Have you ever looked at a map of a large shopping mall and thought it would be much easier to navigate if you could explore a 3D map? In this article, we will learn how to achieve all of this and more using. Currently, he holds the position of Research Director at Plain Concepts, where he is actively involved in the development of Evergine, a cutting-edge 3D graphics engine tailored for industry applications. Jorge co-founded the technology start-up Syderis and dedicated over 12 years to specializing in computer graphics, game engines, and graphics tools. This is a guest blog post by Jorge Canton from Plain Concepts.
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